There’ll be another update out shortly to discuss the state of the game and progress towards the various goals I’ve set for the year. In the meantime, I thought it might be interesting to take a closer look at one of the final tweaks I’ve made to the squad leaders expansion.
Continue reading “The Infantry Trilemma”Tag: Expansion
Status Report – November 2022
The end of the year is approaching, so it’s time to assess progress towards the goals I set at the start. I’ll also include a general progress report on the things I’ve been working on. How’s it looking? Well… the short answer is ‘patchy’. For the longer answer, read on.
Continue reading “Status Report – November 2022”Progress Report – June 2022
Normally I drop a quick update every other month to say what I’m working on. This time, however, progress has been substantial enough that I feel it’s more appropriate to talk about everything that’s been achieved. Interested? Well, here’s the situation…
Continue reading “Progress Report – June 2022”Work in Progress – February 2022
Welp, we’re into the new year, and that means it’s time for a sitrep on what’s afoot. In my last post I talked about some of my goals for the coming year. The scaling up is actually pretty boring to talk about – it’s mainly a set of emails, online conversations, and so on – so unless and until I have something substantive to report about that, I won’t bore you with it. Instead, let’s talk about the two main strands of development work that are going on.
Continue reading “Work in Progress – February 2022”Work in Progress – December 2021
We’re getting close to the end of the year! In January I’ll do a ‘state of the game’ update, like I did this year, but for now let’s look at what I’ve been working recently.
Continue reading “Work in Progress – December 2021”View From the Tabletop: Equipment
I’ve taken a break from the higher-priority expansion work and switched focus to equipment. Partly this is so that I can leave the other stuff for my subconscious to go over, partly it’s so that I can see if adding equipment will break anything I’ve already done. Mostly, though, it’s so that I don’t burn out by focusing on one topic for too long. Burnout is a real thing, and I find changing the task I’m doing can help with preventing it. I also thought it might be interesting to get a sort of snapshot view of part of the playtesting process.
Continue reading “View From the Tabletop: Equipment”Work in Progress – October 2021
Development work has slowed a bit recently, but that’s because it’s getting harder to make improvements. All the easy fixes have been done, and what’s left is more a matter of refining. Here’s the state of things this month.
Continue reading “Work in Progress – October 2021”Work in Progress – August 2021
The figure conversions are still in progress, and managed to splash some more paint on them in the weekend. In the meantime, here’s where the development focus is for this month.
Continue reading “Work in Progress – August 2021”Work in Progress – June 2021
I just looked at the list of blog posts and realised that it’s been months since I gave a general status update. While I wait for paint to dry on the figure conversions , here’s what I’m working on these days.
Continue reading “Work in Progress – June 2021”Content Modularity
We’re back in the world of Close Encounters for this post, and specifically the expansion pack content I’ve been working on for it. As you’ll know from previous posts on the subject, I have plenty of content for expansions, and testing and tweaking isn’t a huge obstacle – the issue is figuring out how to group all the content together. I still haven’t made a final decision about that, but I do have an interim plan.
Continue reading “Content Modularity”