Status Report – November 2022

The end of the year is approaching, so it’s time to assess progress towards the goals I set at the start. I’ll also include a general progress report on the things I’ve been working on. How’s it looking? Well… the short answer is ‘patchy’. For the longer answer, read on.

Continue reading “Status Report – November 2022”

Feeping Creaturitis

‘Creeping Featuritis’ (or its spoonerisation in the title of this post) is a common problem in pretty much any area where projects are managed. There are lots of different terms relating to it, all reflecting different emphasis – feature creep, scope creep, mission creep, and so on. But they all get to the same essential point: things keep getting added to the plan, and trying to include them messes things up. Close Encounters is no different. Here’s a brief insight into how it’s affecting my development work.

Continue reading “Feeping Creaturitis”

Work in Progress – February 2022

Welp, we’re into the new year, and that means it’s time for a sitrep on what’s afoot. In my last post I talked about some of my goals for the coming year. The scaling up is actually pretty boring to talk about – it’s mainly a set of emails, online conversations, and so on – so unless and until I have something substantive to report about that, I won’t bore you with it. Instead, let’s talk about the two main strands of development work that are going on.

Continue reading “Work in Progress – February 2022”