Status Report – November 2022

The end of the year is approaching, so it’s time to assess progress towards the goals I set at the start. I’ll also include a general progress report on the things I’ve been working on. How’s it looking? Well… the short answer is ‘patchy’. For the longer answer, read on.

Continue reading “Status Report – November 2022”

Work in Progress – February 2022

Welp, we’re into the new year, and that means it’s time for a sitrep on what’s afoot. In my last post I talked about some of my goals for the coming year. The scaling up is actually pretty boring to talk about – it’s mainly a set of emails, online conversations, and so on – so unless and until I have something substantive to report about that, I won’t bore you with it. Instead, let’s talk about the two main strands of development work that are going on.

Continue reading “Work in Progress – February 2022”

View From the Tabletop: Equipment

I’ve taken a break from the higher-priority expansion work and switched focus to equipment. Partly this is so that I can leave the other stuff for my subconscious to go over, partly it’s so that I can see if adding equipment will break anything I’ve already done. Mostly, though, it’s so that I don’t burn out by focusing on one topic for too long. Burnout is a real thing, and I find changing the task I’m doing can help with preventing it. I also thought it might be interesting to get a sort of snapshot view of part of the playtesting process.

Continue reading “View From the Tabletop: Equipment”