There’ll be another update out shortly to discuss the state of the game and progress towards the various goals I’ve set for the year. In the meantime, I thought it might be interesting to take a closer look at one of the final tweaks I’ve made to the squad leaders expansion.
Continue reading “The Infantry Trilemma”Author: encountertable
The State of the Game – January 2023
Just like last year, this post is a bit of a retrospective on what got achieved in the previous year. I’ll also engage in some goal-setting for the year to come. What has been and will be happening with Close Encounters? Funny you should ask…
Continue reading “The State of the Game – January 2023”Status Report – November 2022
The end of the year is approaching, so it’s time to assess progress towards the goals I set at the start. I’ll also include a general progress report on the things I’ve been working on. How’s it looking? Well… the short answer is ‘patchy’. For the longer answer, read on.
Continue reading “Status Report – November 2022”Status Report – August 2022
We’re about two thirds of the way through the year, and at my day job that’s about the stage where we would take stock and see if we were on track to achieve our goals for the meeting or project or whatever it is. So, what’s the prognosis?
Continue reading “Status Report – August 2022”Progress Report – June 2022
Normally I drop a quick update every other month to say what I’m working on. This time, however, progress has been substantial enough that I feel it’s more appropriate to talk about everything that’s been achieved. Interested? Well, here’s the situation…
Continue reading “Progress Report – June 2022”Work in Progress – April 2022
Another day, another update! Gather round, and I’ll tell you how things are shaping up. Short version? Not badly, but not as well as I’d like.
Continue reading “Work in Progress – April 2022”Feeping Creaturitis
‘Creeping Featuritis’ (or its spoonerisation in the title of this post) is a common problem in pretty much any area where projects are managed. There are lots of different terms relating to it, all reflecting different emphasis – feature creep, scope creep, mission creep, and so on. But they all get to the same essential point: things keep getting added to the plan, and trying to include them messes things up. Close Encounters is no different. Here’s a brief insight into how it’s affecting my development work.
Continue reading “Feeping Creaturitis”Work in Progress – February 2022
Welp, we’re into the new year, and that means it’s time for a sitrep on what’s afoot. In my last post I talked about some of my goals for the coming year. The scaling up is actually pretty boring to talk about – it’s mainly a set of emails, online conversations, and so on – so unless and until I have something substantive to report about that, I won’t bore you with it. Instead, let’s talk about the two main strands of development work that are going on.
Continue reading “Work in Progress – February 2022”The State of the Game – January, 2022
Now that the new year is well underway, I want to take stock of the situation we – I, that is – am in with respect to the game(s) I’ve been developing. Kind of a look back at what’s been achieved, and setting some goals for the year ahead.
Continue reading “The State of the Game – January, 2022”Work in Progress – December 2021
We’re getting close to the end of the year! In January I’ll do a ‘state of the game’ update, like I did this year, but for now let’s look at what I’ve been working recently.
Continue reading “Work in Progress – December 2021”